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Drifting lands review
Drifting lands review














But, ultimately, you’ll realize that you’re running into a lot of loot that ends up being sold and that most of it, will be flat stat upgrades which require some juggling around. It also could be a bit clearer in describing certain stats. That being said, the loot might seem to drop in an intimidating amount initially. Ability Damage more your type? The Power stat is there. Do you want a very resistant ship? Get a Sentinel and add more points in its Structure stat. Ships can be further customized by increasing their stats, which, again, allow for a certain amount of specialization. Now, I’ve had enough items break on me, but I have to say that even though they were Unique and came with a good amount of bonuses to my ship’s capabilities, I never felt they were a crippling loss. Whether it’s a chance of failing a retreat, a lower Focus cap or simply a chance for the item to break, these things will need to be optimized. The catch is that Rare and Unique items offer a bigger power boost and potentially unique bonuses, but also come with downsides. As per aRPG rules, items have different stats and rarities. Every ship has a set amount of item slots (the main variation here being the number of armor slots). Lastly, the title has a normal and a forgiving mode, the difference being that in forgiving mode player ships do not get destroyed and broken items aren’t lost forever, as they can be repaired. To this, you can add the fact that shield and repair skills are not obligatory, which allows for both a pretty good level of build flexibility and a difficulty modifier that the player can control.

drifting lands review

#DRIFTING LANDS REVIEW MANUAL#

Manual retreats allow for keeping your loot, but the point here is that you can replace the Automatic Retreat skill with a different passive, at the risk of potentially losing your ship. This skill makes it so that when your ship gets down to 0 health, you run back to the hub area, while losing all the loot in your hold. This allows for lots of experimentation, while also giving the player a difficulty modifier of their own in the form of the passive “Automatic Retreat” skill. On top of that, there are repair skills and shields. Then there are mines, plasma beams, even skills that modify your primary fire. There’s a good level of variety here as players can choose from fiery spears that destroy foes in front and behind their ships, to devastating AoE attacks that clear a circular area. Only one skill from any given family can be equipped at a time. These skills are spread across different skill families. This is built upon even more by the game’s skill system.ĭrifting Lands allows players to equip up to six skills (four active, two passive). Thus, right off the bat, we’ve three ship types that require different approaches to how they’re played. The Interceptor, the lightest ship, favors getting dangerously close to enemy bullets or lasers in order to increase its Focus level. The Marauder is required to stay in certain areas on the screen, while the bulkier Sentinel gains Focus while recharging shields.

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They’re also differentiated by the way they raise their Focus level, which acts as the score multiplier, score being turned into credits at the end of a successful run. Furthermore, upon reaching higher difficulty Grades, better variants of these ships can be unlocked. There are three types of ships one can choose from, each coming with their own stats, movement speed and armor slots. These include cooldown-based skills and a pretty large degree of random loot. What it does is try to mix shoot ‘em up gameplay with a handful of aRPG elements. Playing out its many difficulty levels, it allows for a good amount of introduction to its mechanics. The first few levels of Drifting Lands put me in the situation of experiencing the most serene shoot ‘em up gameplay I’ve ever seen and I don’t mean that as a bad thing.














Drifting lands review